Anmeldung

[BW-UC] Synetic Complete Traffic Pack

According to recent feedbacks, I have carried out some fixes, as well as added a few new cars to my traffic pack.


Trucks normally spawn like any other cars. They include:
- HN's Truck;
- CT's Truck;
- Eurotrans;
- lkw_blau with variable colors and various trailers.

- New 3D Vehicle (TowCar2 from DS)
- Fixed wohnwag2 again for damage and glass.
- 1000m rendering distance
- A larger number of cars loaded each time.



Changelog (in the order of time completed)

- completely overhauled .slt files to avoid most of the NPC accidents/glitches noted before

- A new wohnwag2 collision box.

- all supercars from Undercover added

- reverted the textures of Urban Construction vehicles.

- previously "unused" Trackmania Pack is now added. (I made them only because I had such a dream, you can easily disable the two cars by deleting /CanyonCar and /Coast)

- included lensflare.ptx for CT2 or CT3 optimisation

- removed a glitchy traffic path around the "stadt Hospital" in CT3.

- some small bugfixes.


Synetic Complete Traffic Pack Beta (BW, HN, DS, UC)

No more spy shots! Here's to fans of Synetic's original vehicles.

I finally finished the third RC today and decided to upload it.

Having begun this project in 2013 (I had Semir and MPV roaming the Stadt as early as 2009), I feel the need to share it now, or my work will be too obsolete and boring.

Apart from Synetic, several other EG users' work were used partially in this mod.

Though I have included acknowledgements in the respective folders, if you have any further concerns, please inform me in this thread asap.

Strangely, Burning Wheels can read newer Street catalogues, making this mod compatible across CT2~5.


(Excluding Unused and Dysfunctional ones in this release):
(You can activate many unused cars manually...)

  • Abrevia (2.0, 1.6 and a special variation)
  • Alligator (BW, HN, UC, Offroad V2)
  • Ambulance HD
  • Ben (BW, Taxi, HN, DS and a special variation, Coupe, Coupe Sport and CS B and Sport HN)
  • Ben Kombi (BW, HN, Taxi and a special variation)
  • British (DS, UC)
  • Bullet (HN, UC Polizei, Limo)
  • Coach With Custom Trailer
  • Compact
  • Coupe (Polizei, Nitro Plain, Plain and Cabrio)
  • Executive (CT, BW, HN Limo)
  • Gianluca (CT, BW)
  • Grandsport (Nitro, CT, DS, UC Tuned) | (I left the BW version for you to drive as it is the coolest grandsport ever made) (I think 911 Targa is the coolest 911)
  • International (Tweaked from UC)
  • Liquidator (HN, DS, Taxi)
  • Monsun (Nitro, 2.5 CS, Tuned and Taxi)
  • MPV (CT, HN, Taxis and a special variation)
  • Python ... (3)
  • Offroader (CT, BW)
  • Pirana (Coupe and Cabrio)
  • Prio (Low, Low2, Sport)
  • Saphir (1,2,3)
  • Semir (CT, BW, HN, DS, Sport CT, Sport BW, Sport HN, Sport UC, Taxi)
  • Transporter (Many Many)
  • Trucks
  • Venom (Two UC Variations)

  • Select Original Traffic Cars (such as the Kombi)


Bonus

The included Crashday Pack Brings These Additional Vehicles

  • Spectran (Mazda 6 2003) (2 Variations)
  • Cube RS (VW Golf 3)
  • Buster (Opel Astra F GSi)

Though I have drastically lowered the rendering limit (only 60 cars rendered at any moment), I personally recommend a good CPU-GPU pair (above CT5's Recommendation) to better enjoy this mod

Installation

Backup the old Traffic Folder of any one of [BW], [HN], [DS], [UC]
Extract this mod into the game's folder.

Optional:
You can also follow a tutorial that I created to set up a "junction", which technically allows multiple games to use only one copy of this mod.

Limitations

  • My own edits cannot display burn or scratch textures
  • Most special traffic cars are lost (no aeroplanes for HN or dumpers for DS)
  • I have disabled "low" and "med" states of all traffic models. So loading this mod may use significantly more computational power
  • CT4 and CT5: "T" and "Y" Crossings are observed to cause NPC accidents
  • CT4 and CT5: Sporadic traffic jams that look far-reaching
  • You may witness Crash Time that does not involve you
  • Some cars give high levels of property damage as if they were player cars, while the other cars inflict no property damage

* Don't even try single racing with local traffic set to "rush hour". As your opponents may roam the empty streets if they are in the lead, while you are stuck forever in the traffic that only spawns near you.

Contact

If you use this mod, my mail address an obvious easter egg :>

Cheers

I finished Uploading at 1:08 AM, 30 June NZST.
  • Bereitgestellt von: New Zealand Vilfate
    212.jpg
  • Hochgeladen am: 03.07.2016
  • Bewertung:
    (Basierend auf 8 Stimmen)
  • Bewerten: Du musst registriert und angemeldet sein!
  • Downloads: 3303 x
    Letzter Download: 17.04.24 - 13:08 Uhr
  • Größe: 78.16 MB

Herunterladen

Shibuu36
Is it possible to drive all these cars ?
1 Benutzer(n) gefällt dieser Beitrag
Vilfate
Synetic Rush Hour Simulator ..
Vilfate
1 Benutzer(n) gefällt dieser Beitrag
Crashman 2
I have a Question: Where are the trucks, I din´t found any Truck!?!?
And, From where are the Cars who aren´t from any C11 game?
Vilfate
Working to get trucks fixed...
How clumsy of me!
http://gameshots.eu/images/2016/07/12/ScrShot_120716_224438.jpgEdit

I discover that in CT3 trucks use the route number "0 0"
while later slts use "9 9"
If I want to maintain cross-compatibility, I will have to deal with this first.
1 Benutzer(n) gefällt dieser Beitrag
Vilfate
Has anyone found my Youtube channel or email address yet?
1 Benutzer(n) gefällt dieser Beitrag
Amaury
Seems like not. But I found your Youtube channel somewhere else ^^
1 Benutzer(n) gefällt dieser Beitrag
Vilfate
Here's a hint

http://gameshots.eu/images/2016/07/12/ScrShot_120716_224124_.jpg
Du musst registriert und angemeldet sein, um Kommentare schreiben zu können!

Registrieren
Anmelden

Battle Gewinner

Letzte Besucher