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Kenesoljas
28.08.2019, 20:32
In your opinion, in which part of the game from Synetic is the most realistic physics?
Miki Matsubara - YouTube / Website
rgamer
29.08.2019, 16:08
In general no C11 game has a realistic physic. But it does not have to, because it is not a simulation, but an arcade game. I really like the physics of the C11 games, especially of Das syndikat. This is in general the best c11 game, so far. But honestly, there never has been a game with an realistic physic in my opinion. There is nothing better then drivin a real car.
Sincerly rgamer
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Kenesoljas
29.08.2019, 18:29
For me (from Synetic games), closest to the realistic behavior of the car is the Ferrari Virtual Race (but only cars edited by EditCar), the physics in CT4 is very sharp and the weight of the car is not felt, because of this it seems that you control an RC toy. For some reason, developers ruined physics since CT4 and beyond (in CT5 it’s even worse). In Nitro when jumping, the car experienced a slight attraction to the ground (it should be so) and the game did not adjust the trajectory for a successful landing (this gives more pleasure). But in CT2 they added weight, but at the same time added an assistant to jumping / landing, a sharp and strong attraction of the car. I don’t understand why make the game so easy? what is this assistant for? I think games about the car, first of all, they should create the feeling that you are driving a car, because of this sometimes it seems that you are driving a box with bolts. I know that for this there are simulators like Assetto Corsa, GT, but i get tired of them quickly, and sometimes i want to play arcade games, but at the same time i want to get the feeling that i are driving a car. Why could not the best parties be united?
rgamer schrieb:
In general no C11 game has a realistic physic. But it does not have to, because it is not a simulation, but an arcade game. I really like the physics of the C11 games, especially of Das syndikat. This is in general the best c11 game, so far. But honestly, there never has been a game with an realistic physic in my opinion. There is nothing better then drivin a real car.
Miki Matsubara - YouTube / Website
///M
30.08.2019, 03:01
In my opinion GTA V has great vehicle physics. Maybe not very realistic, but it's fun to drive and that's most important for me.
And I think that a totally realistic car game doesn't make much fun, because you are missing some comfort features, like flipping your car easily or something other like that.
GTA makes much fun, looks great and has a lot of possibilities, so it's in my opinion the best game, where you can drive a car.
In the Crash Time games, the physics are bad in all games. But the good thing about the games are the good modding possibilities, the car demolition and interesting designed scenarios.
And CT1 is my favourite game of the series. After it is CT2 and then on third CT4.
Kenesoljas
30.08.2019, 07:59
For a fun play, may be yes. But unfortunately this spoils the game... Developers now often try to reach a large audience because of money, so that all players can play calmly and not be nervous. For me, GTA 5 is the only game I refused to play because of physics, and physics is HORRIBLE there! After I found out that the game has the possibility like flipping a car, I have “Spanish shame”. Are we really driving a CAR? GTB5 – Grand Theft Box 5. Otherwise, the game is excellent, but the game has lost the most important essence of it, AUTO. Fortunately, in games from Synetic, physics is better, in CT2 (only cars edited by EditCar) there is weight and not a sharp suspension work. Is someone happy with a jump assistant? Even Trackmania has no assistants, although in TM there are only jumps.
///M schrieb:
In my opinion GTA V has great vehicle physics. Maybe not very realistic, but it's fun to drive and that's most important for me.
And I think that a totally realistic car game doesn't make much fun, because you are missing some comfort features, like flipping your car easily or something other like that.
GTA makes much fun, looks great and has a lot of possibilities, so it's in my opinion the best game, where you can drive a car.
In the Crash Time games, the physics are bad in all games. But the good thing about the games are the good modding possibilities, the car demolition and interesting designed scenarios.
And CT1 is my favourite game of the series. After it is CT2 and then on third CT4.


Even in Driver 3 the car behavior is better than in GTA 5, why so to simplify? for whom do you make game, developers?



There will soon be a race of bricks and it won't differ from new games as NFS.


Sticked tripple post - rgamer
1 mal bearbeitet, zuletzt von rgamer am 19.09.2019 10:43
Miki Matsubara - YouTube / Website
30.08.2019, 15:28
Synetic never made simulators, but IMO if you aim for the most realistic title made by Synetic, you have to go with World Racing 2.
Buy an Xbox 360 joypad and enjoy the fun!
Tho, remember to avoid mods with bad EditCars, made in 2 minutes.
I've personally made alot of physics tests in the latest years and I've achieved sweet results.
Tests made on any kind of car and engine layout, FWD/RWD/AWD and also front engined, mid engined and rear engined.



By the way, I'm enjoying CT4 alot even if it's way more arcade-ish, but the devs made nice arcade physics, and compared to the first Crash Time game physics, they made huge steps forward.
3 mal bearbeitet, zuletzt von Automotive Gaming am 30.08.2019 15:30
Kenesoljas
30.08.2019, 16:14
Unfortunately in World Racing 2 the car has no weight and turns sharply, even when it collides with an opponent, the car pushes away strangely.
Automotive Gaming schrieb:
Synetic never made simulators, but IMO if you aim for the most realistic title made by Synetic, you have to go with World Racing 2.
Buy an Xbox 360 joypad and enjoy the fun!
Tho, remember to avoid mods with bad EditCars, made in 2 minutes.
I've personally made alot of physics tests in the latest years and I've achieved sweet results.
Tests made on any kind of car and engine layout, FWD/RWD/AWD and also front engined, mid engined and rear engined.



By the way, I'm enjoying CT4 alot even if it's way more arcade-ish, but the devs made nice arcade physics, and compared to the first Crash Time game physics, they made huge steps forward.
Miki Matsubara - YouTube / Website
30.08.2019, 17:21
The car has no weight if the EditCar physics aren't properly made, i've already mentioned that.
1 mal bearbeitet, zuletzt von Automotive Gaming am 30.08.2019 17:23
Kenesoljas
30.08.2019, 18:37
You do not understand me, the physics of WR2 is similar to the physics in Nitro. In any case, not enough weight. In the video, the same car and the same specs, unfortunately my video card broke and because of this the video quality is poor. https://www.youtube.co...b4P4&feature=youtu.be

Automotive Gaming schrieb:
The car has no weight if the EditCar physics aren't properly made, i've already mentioned that.
1 mal bearbeitet, zuletzt von Kenesoljas am 30.08.2019 18:38
Miki Matsubara - YouTube / Website
30.08.2019, 22:07
Kenesoljas schrieb:
You do not understand me, the physics of WR2 is similar to the physics in Nitro. In any case, not enough weight. In the video, the same car and the same specs, unfortunately my video card broke and because of this the video quality is poor.
I've tried CT1 myself, and the car in CT1 does something that doesn't happen in WR2, it rolls over very easily! So how can you say that physics are similar? FVR Physics are different aswell but if you say so about WR2 it means that you didn't play the game enough and with the right cars. Also remember that in CT1 the physics are always set to 100% Arcade while in WR2 you can choose between Arcade and Simulation.
1 mal bearbeitet, zuletzt von Automotive Gaming am 30.08.2019 22:08
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