Anmeldung

KaidoAlex586
13.12.2020, 14:41
I'll start... (DISCLAIMER: These are my personal opinions!)

1. Highway Nights: In my honest opinion, this was the most refined game of them all. It had a real story to it, the car list was good and the map design was the best out of all the games. The day and night cycle was also a neat addition.
2. Burning Wheels: The first game to introduce free roam, it had the most diverse car list. The MadCop building part of the story was interesting and the parts for it were worth collecting.
3. Crash Time: It's definitely an upgrade from Nitro, though it still has its flaws. The maps are too small (I gotta admit, the sewers in the city were a nice addition), some missions are either unforgiving or are a bit confusing. The car list is good and this was the first game to have real dialogue, so that's a huge plus for the series.
4. The Syndicate: I wish I could place this above Burning Wheels and Crash Time, but for some reason, Synetic decided to throw out some of the things that made Highway Nights good. I wish they kept in the Instant Replay feature as well as the day and night cycle, but the game was plagued with performance issues and some ugly cars. The Cologne-based city was a nice touch, though I can't say the same for the Autobahn map. Two things that really put me off were the prisoner transport and surveillance camera thingy, I hated those.
5. Nitro: It was basically a story-driven version of World Racing 2, though the car list and maps were too small and the story could be beaten in just an hour or so. It wasn't a bad game, though.
6. Undercover: Oh, where to begin with this? This game threw just about everything out the window. The performance issues were worse, the cars looked uglier, the supercars were uninspiring, some good cars went away and worst of all, no city map and no free-roaming (the "wannago" cheat does not count). Don't get me started on the clunky weapon system, which was copied from NFS Hot Pursuit 2010, and the poor progression. Making circuit races that had no connection to the story mandatory was an absolute BAD idea. Seriously, what the hell was Synetic thinking? Couldn't they make it a separate mode for unlocking certain cars?
7. Crash Time 3D: Never played it and never will. I've seen gameplay videos of it and it looks crappy.
3 mal bearbeitet, zuletzt von KaidoAlex586 am 14.12.2020 16:12
thecloser_
14.12.2020, 09:22
  1. Burning Wheels - might be because it was my first game from that series. Free ride is awesome, many mission where you simply need to stop a car, several parallel stories
  2. Das Syndikat - yes, finally missions without an anoying loading screen. Pick your missions as you go
  3. Highway Nights - Although (from programmers work) probably the most time-investing game, it does not really fit my personal belongings. it does not really fit the few different times during the day imao
  4. Undercover - Well yes, dont think theres anything left to say
1 mal bearbeitet, zuletzt von thecloser_ am 14.12.2020 14:09
Nix gegen Baguette, aber...

https://abload.de/img/signature_newbuyas.jpg
14.12.2020, 13:25
1. Highway Nights:
It's my all time favourite. I like the mission designs, the night mode, functional traffic lights, nice graphics, rating for the missions, shooting, etc.

2. Burning Wheels:
It's a better version of Crash Time with original voices from the cast for the first time, but the city scenario wasn't the best. In my oppinion it was to industrial. A new version of destroyable objects came with the game.

3. Crash Time:
First game of the Crash Time series that really catched me. It was something new and doesn't feels like World Racing 2 with some special missions like Nitro. There are trains and some special missions with ramps and two nice scenarios with lots of little hints like the sewerage in it.

4. Das Syndikat:
I like the cologne scenario really well and the original police station from the tv series. Unfortunately, many missions were repeated quickly, for example the prisoner transport and the camera missions. Unfortunately, the repetitions were removed from the predecessors and replaced by a temporary solution that was only available in a few selected places.

5. Undercover:
I don't know why they didn't outsource the game and sell it as World Racing 3, because it has nothing to to with the tv series. The game take place in the alps and on some beaches and they didn't explained why Semir and Ben are suddenly on duty there. In addition, there is no police station in any of the scenarios. And why the hell is there actually this unrealistic super weapon that doesn't even exist in the TV series? Graphically, however, the game is a real eye-catcher and without the weapons and the heroes you could have made a very good World Racing 3 out of it. For a Crash Time title it was unfortunately the completely wrong setting.

6. Nitro:
It was the first try from Synetic to build a racing game for the tv series and it wasn't that bad. They took World Racing 2 and ad some missions and dialogs to it. The paper guys in the city were really ugly.

I wish they'd create another crash time series game with a mix of crash time (special missions, hints and cars), burning wheels (original cast voices, destroyable objects, some cars), highway nights (day and night cycle), syndicate (police station and cologne map) and undercover (graphics).
http://www.cobra11games.com/images/mailsignaturen/signatur_undercover.png
KaidoAlex586
14.12.2020, 16:15
Cobra 11 Modder schrieb:
1. Highway Nights:
It's my all time favourite. I like the mission designs, the night mode, functional traffic lights, nice graphics, rating for the missions, shooting, etc.

2. Burning Wheels:
It's a better version of Crash Time with original voices from the cast for the first time, but the city scenario wasn't the best. In my oppinion it was to industrial. A new version of destroyable objects came with the game.

3. Crash Time:
First game of the Crash Time series that really catched me. It was something new and doesn't feels like World Racing 2 with some special missions like Nitro. There are trains and some special missions with ramps and two nice scenarios with lots of little hints like the sewerage in it.

4. Das Syndikat:
I like the cologne scenario really well and the original police station from the tv series. Unfortunately, many missions were repeated quickly, for example the prisoner transport and the camera missions. Unfortunately, the repetitions were removed from the predecessors and replaced by a temporary solution that was only available in a few selected places.

5. Undercover:
I don't know why they didn't outsource the game and sell it as World Racing 3, because it has nothing to to with the tv series. The game take place in the alps and on some beaches and they didn't explained why Semir and Ben are suddenly on duty there. In addition, there is no police station in any of the scenarios. And why the hell is there actually this unrealistic super weapon that doesn't even exist in the TV series? Graphically, however, the game is a real eye-catcher and without the weapons and the heroes you could have made a very good World Racing 3 out of it. For a Crash Time title it was unfortunately the completely wrong setting.

6. Nitro:
It was the first try from Synetic to build a racing game for the tv series and it wasn't that bad. They took World Racing 2 and ad some missions and dialogs to it. The paper guys in the city were really ugly.

I wish they'd create another crash time series game with a mix of crash time (special missions, hints and cars), burning wheels (original cast voices, destroyable objects, some cars), highway nights (day and night cycle), syndicate (police station and cologne map) and undercover (graphics).
Hmm, now that you ranked The Syndicate below Crash Time, I decided to do the same as I remembered the prisoner transport side mission just now. A new Crash Time game won't happen, but we fans can make it happen.
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