I have a list of questions regarding their strange development choices. I get that they're a small team, but as a small team, they could've done these things: 1. Why do the downloadable Brabus SL and SLK for WR2 have better models compared to their standard AMG counterparts? Couldn't Synetic make replacements for those too? 2. Why does WR2 only have one character model if there are character portraits? 3. Why are there no American and Japanese cars in World Racing 2? 4. What was their idea to sneak a SEAT León into C11 Nitro and Crash Time? Were they worried that their followers would be upset over no licensed cars? 5. Why did Crash Time 1 have no tachometer? 6. Why was free-roam absent in Nitro, Crash Time and Undercover? I get that a Synetic dev helped someone with a UC free-roam mod here, but was there a reason they got rid of free-roaming? I know that in the former two that the maps were too small, but... 7. Why didn't they re-introduce older and retired cars in earlier games? 8. Instead of taking a lot of effort to end up with bad voice acting, why didn't Synetic go for a subtitle approach? You know, English over German. This would've immersed some players into the German setting and less hurt from the reviewers. They would've complained about no English dubbing, but that's less hurtful than bad voice acting. 9. Why couldn't Synetic make proper cutscenes with animated characters? Would that be too costly? 10. Why did Synetic get rid of color selection in Nitro? Furthermore, why does HN have color selection for Single Race only? 11. In Nitro, Crash Time, Burning Wheels and Highway Nights, why didn't the traffic cars have playable equivalents? It would've been cool to drive that BMW 5-Series wagon knock-off, albeit more detailed. 12. Why does FVR have one track only?