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KaidoAlex586
23.03.2021, 19:44
I have a list of questions regarding their strange development choices. I get that they're a small team, but as a small team, they could've done these things:


1. Why do the downloadable Brabus SL and SLK for WR2 have better models compared to their standard AMG counterparts? Couldn't Synetic make replacements for those too?
2. Why does WR2 only have one character model if there are character portraits?
3. Why are there no American and Japanese cars in World Racing 2?
4. What was their idea to sneak a SEAT León into C11 Nitro and Crash Time? Were they worried that their followers would be upset over no licensed cars?
5. Why did Crash Time 1 have no tachometer?
6. Why was free-roam absent in Nitro, Crash Time and Undercover? I get that a Synetic dev helped someone with a UC free-roam mod here, but was there a reason they got rid of free-roaming? I know that in the former two that the maps were too small, but...
7. Why didn't they re-introduce older and retired cars in earlier games?
8. Instead of taking a lot of effort to end up with bad voice acting, why didn't Synetic go for a subtitle approach? You know, English over German. This would've immersed some players into the German setting and less hurt from the reviewers. They would've complained about no English dubbing, but that's less hurtful than bad voice acting.
9. Why couldn't Synetic make proper cutscenes with animated characters? Would that be too costly?
10. Why did Synetic get rid of color selection in Nitro? Furthermore, why does HN have color selection for Single Race only?
11. In Nitro, Crash Time, Burning Wheels and Highway Nights, why didn't the traffic cars have playable equivalents? It would've been cool to drive that BMW 5-Series wagon knock-off, albeit more detailed.
12. Why does FVR have one track only?
thecloser_
25.03.2021, 22:06
Heres a short comment:

  1. The downloadable addons are not compareable to the models found in WR2 itself - as common for addons (although offical) they usually feature different setups and sometimes also more details
  2. Character models are not equal to character pictures. Time matters and time is always very rare in game development (Time == money. Since the graphics werent that good during early 2000s, there was no need to keep an eye to such a small detail.
  3. Game plays in Europe (GERMAN TV series...)
  4. Depending on the financial situation and the licensing yes.
  5. I cant tell you - probably no seen importance
  6. Free roam was developed for CT II game. Before, there was no real map. CT V did not come with a free roam since the new publisher forced Synetic to focus more on a acarde racer. The existing free roam is not offical, although made with the support of Synetic
  7. Would you buy a new game from a famous game series if there are no new cars in it?
  8. I cant say
  9. Time is money and money matters.
  10. I cant say exactly, but it seems like its still there, but disabled in the game code
  11. The traffic models have way less details (check the (if existing) interior in MTKit) to save CPU. This is common in game development and also used by other game studios like EA or whatever. As for game models, players usually want to see more details since youre usually closer to your own model than to the traffic
  12. FVR was some sort of advertising for Ferrari. No need to add more tracks


Best regards smile
1 mal bearbeitet, zuletzt von thecloser_ am 25.03.2021 22:08
Nix gegen Baguette, aber...

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KaidoAlex586
26.03.2021, 20:30
Thank you for the answers, Closer. But on question 3, I was specifically referring to World Racing 2, not AFC11. AFC11 did have American (El Grande, Hornet, Python, Hellcat) and Japanese cars (Saphir, Prio), albeit unlicensed. I'm assuming it's more difficult and expensive to approach licensees outside of Europe?
02.04.2021, 00:18
4. I think the Seat Leon was some kind of product placement in the game, so in my oppinion Synetic was getting paid for using the Seat ingame. RTL has made some advertising contracts with different car manufacturers in this time.
5. Why did Crash Time 1 have no tachometer?
6. Why was free-roam absent in Nitro, Crash Time and Undercover? I get that a Synetic dev helped someone with a UC free-roam mod here, but was there a reason they got rid of free-roaming? I know that in the former two that the maps were too small, but...
7. Why didn't they re-introduce older and retired cars in earlier games?
8. Synetic was the developer of the game and not the publisher, so RTL is responsible for this decision.
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