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thecloser_
17.08.2019, 17:20
... is part of the next offical release
Nix gegen Baguette, aber...

https://abload.de/img/signature_newbuyas.jpg
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Kenesoljas
17.08.2019, 17:24
We look forward to... Good luck and health!
thecloser_ schrieb:
... is part of the next offical release
Miki Matsubara - YouTube / Website
rgamer
19.08.2019, 12:00
Ich bin ziemlich begeistert davon, dass auch hier an dem Szenerie Editor gearbeitet wird und das, obowhl das Spiel ja nun auch schon weider etliche Jahre alt ist. Da steckt natürlich auch so ein kleiner Programmierer Ehrenkodex drin, dass man den Ehrgeiz hat soetwas auf die Beine zu stellen.

Weiter so!
Sincerly rgamer
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thecloser_
22.09.2019, 19:24
New version available.







Here it is - some new stuff inside this tool.
Main news is an added *.obj Import. This is a true-scale file type, so ensure your scenery that is supposed to be imported has the same scale as e.g. the Autobahn scenery. At this point, I recommend using *.obj for importing as long as FBX is still not working in a way we all want, although theres no vertex color and no seccond uv map
Furthermore, a tracing funcion for fast placing of objects and other stuff containing positions had been added.
See changes.txt for detailled news and similar.

@CobraGamer: Your Stadium works now. The other one, batterfield, has a too high poly density in some areas.
@Kenesoljas: I guess this is the function youre looking for.

Im hoping that the upcoming offical release also contains traffic lanes finally.

As always - note me about any kind of issues.
2 mal bearbeitet, zuletzt von thecloser_ am 22.09.2019 19:28
Nix gegen Baguette, aber...

https://abload.de/img/signature_newbuyas.jpg
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Kenesoljas
22.09.2019, 21:03
Hi, this is what I need, thanks, I will wait for the next updates.
thecloser_ schrieb:
New version available.







Here it is - some new stuff inside this tool.
Main news is an added *.obj Import. This is a true-scale file type, so ensure your scenery that is supposed to be imported has the same scale as e.g. the Autobahn scenery. At this point, I recommend using *.obj for importing as long as FBX is still not working in a way we all want, although theres no vertex color and no seccond uv map
Furthermore, a tracing funcion for fast placing of objects and other stuff containing positions had been added.
See changes.txt for detailled news and similar.

@CobraGamer: Your Stadium works now. The other one, batterfield, has a too high poly density in some areas.
@Kenesoljas: I guess this is the function youre looking for.

Im hoping that the upcoming offical release also contains traffic lanes finally.

As always - note me about any kind of issues.
Miki Matsubara - YouTube / Website
CobraGamer
22.09.2019, 21:56
Great work, just what I was waiting for!
Question: Is there any way to find out if the scenery polycount is too high *before* importing it into the editor?
thecloser_
22.09.2019, 22:37
The only way I know is the following:
- try importing the scenery in my tool. Youll get an error as seen below.
http://gameshots.eu/images/2019/09/22/Unbenannt2.png
This means that there has a block been found with more than 65k Faces with the block coordinates x=7 and y=4.
C11 scenerys have their "block origin" in bottom left corner.

- open blender and change the scale from 1 to 1,024 (or 10,24 or 102,4 or 1024) as seen below. Next, simply draw a imaginary rectangle around the maximum and minimum x and z values of your scenery. Finally, just start counting from the bottom left corner to your coordinates (7, 4).
http://gameshots.eu/images/2019/09/22/Unbenannt.png
1 mal bearbeitet, zuletzt von thecloser_ am 23.09.2019 06:28
Nix gegen Baguette, aber...

https://abload.de/img/signature_newbuyas.jpg
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CobraGamer
27.09.2019, 18:15
What do the ideal OBJ Blender export settings look like? Exported Synetic sceneries don't match with the Kilometer unit preset, they need to be scaled way down to have representative dimension values.
Also, is that 65k per block limit a restriction set by the game?

EDIT: From what I can see, the Editor merges all objects of an imported model into one, but it doesn't seem to combine the respective materials and UV maps. Any chance this can be fixed?
2 mal bearbeitet, zuletzt von CobraGamer am 27.09.2019 18:26
thecloser_
27.09.2019, 18:24
Just export it as it is. You should ensure that clamping of the model is disabled. For a faster Import, you can also apply exporting normals and triangulate the faces.

You also need to check the clamping for importing a scenery into blender - dont worry, it will be bigger than the viewport.
Furthermore, keep in mind that one block does not have a size of 1km (102,4m instead!)

65k polylimit is restricted by Synetics QAD structure
1 mal bearbeitet, zuletzt von thecloser_ am 27.09.2019 18:27
Nix gegen Baguette, aber...

https://abload.de/img/signature_newbuyas.jpg
CobraGamer
27.09.2019, 18:37
So I scale my model properly (so that the measurements make sense), export it as OBJ with the scale set to 10.0, yet the Editor gives me that lovely error message with the coordinates @0/0. Isn't that indicating that the scenery is way too small?
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