23.07.2018, 21:39
Hello. It's been a while.

Barely had any time for this, but I was working on modding the unmarked Alligator from C11: HN when this happened. Apparently, any interaction the .mox file has with Lights+ v1.2 often ends with the front fender being stretched to an entirely different medium, as shown here.
If anyone can help with this, I would greatly appreciate it.

1 mal bearbeitet, zuletzt von Richter110 am 23.07.2018 21:40
23.07.2018, 21:43
seems to be a bug in something there.
Im quite suprised since I never notified any issue like this. Does this also appear to other Cars?

Anyway, I added your issue to my bug-list. Im trying to update that tool up to the weekend.

1 mal bearbeitet, zuletzt von thecloser_ am 23.07.2018 21:48
Nix gegen Baguette, aber...
23.07.2018, 21:45
Thanks for the quick response.

I've tested this with numerous other Synetic-made Cobra 11 models; apparently, this only happens for the Alligator. The variant without the police lights is perfectly fine, it's just the unmarked variant so far that has that issue. I'll be sure to test it out again, and will let you know of any other models that are subject to this.
23.07.2018, 21:49
Ok, thanks for testing.
I will also try to figure the reason since its quite strange that it only appears to that car.
Nix gegen Baguette, aber...
24.07.2018, 04:04
So, I've just finished testing the Lights+ application on all other .mox files, and have garnered similar results to the previous experiment in that no other models are affected by this abnormality. Not even any of the traffic cars made for all of the Cobra 11 games have been afflicted.
1 mal bearbeitet, zuletzt von Richter110 am 24.07.2018 04:05
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09.08.2018, 09:27
I just updated Lights+ to version 1.2.1

Please test your Alligator again - it works fine on my device now.

Nix gegen Baguette, aber...
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09.08.2018, 22:09
Darf man erfahren, was an dem Alligator so besonders war, dass der ne extra Behandlung braucht? Bigggrin
09.08.2018, 22:33
Actually l dont know smile
I totally re-implemented MOX variables and its loading procedure including new information I gained while programming my Sceneryeditor.
In fact - it works now
Nix gegen Baguette, aber...
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10.08.2018, 15:13
Good old refactoring... ^^

12.08.2018, 22:14
I can safely confirm that the Lights+ application is compatible with the Alligator Zivil on my device; it's loaded into the MTKit properly now, and the lights have still proven functional in the game.

Thank you for the help!
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